![]() And if that's the case, Xseed wouldn't wait to release it.Īnother thing is that it is very unlikely that Xseed could even bring them over until after they get released in Japan. It wouldn't surprise me if CS II's PC port is ready in the next couple months. That and the fact that the PS4 versions of CS I and II aren't even out yet in Japan, and CS II's PS4 versions isn't coming out until the end of April. And Xseed usually prefer to release a game as soon as it's ready. CS II will probably be ready for it's PC release within the coming months. I hope not, but it certainly would make sense for raising awareness of the series. It would be more efficient to do that as a coordinated marketing push, after all. Originally posted by Sugoi:Part of me wonders if they'll delay CSII's PC release to launch it alongside the PS4 versions of CSI and II in the west. So I would personally highly recommend the PC version of this game, and all the Trails games for that matter, as the PC version of the Trails games are by far the definitve version. ![]() So if you end up liking this game and want to continue the series, you're gonna have to play the others on PC anyway. These titles will only be available on PS4, meaning you cannot carry over your save data from CS II to CS III, but if and when they get localized, they will almost certainly be ported to PC and will not have that problem.Īnd the one other thing in PC's favor is that all the other Trails games either are or eventually will be available on PC, with some titles only available on PC. This is even more true for Trails of Cold Steel II.Īnother perk that PC will most likely have in the future, is being able to carry over saves to Trails of Cold Steel III and Trails of Cold Steel IV: The End of Saga. The console version of the games ran perfectly fine most of the time, but there is definitely some lag when there are lots of things/people on screen. The PS3 version ran better, but it also had occasional slow downs and lag at certain places. The console versions of the game ran well enough, but the PS VITA version had worse slow-downs and more noticable lag in certain places. I believe it defaults to saving every 15 minutes, but this is changable in the configuration tool, if I'm remembering correctly. In short, a few of the things this port provides are: A feature-rich launcher that provides a clear and concise explanation of what every tweakable feature does, 400 save slots laid out in a grid pattern, four options related to the quality of dynamic shadows including: shadow resolution, casting, distance, and filtering, the game's setting also fully support 30 FPS and 60 FPS and there is an option for unlimited FPS, Adjustable Field of View (FOV), anti-aliasing options affect everything, unlimited draw distance, which completely eliminates any form of pop-in, and only 2 second long loading times-at most! This port also introduced Turbo Mode to the series, which gives the option to speed up portions of the game to your liking.Īnd yes, an auto-save feature was also added to this version of the game after its initial release. here (his first Cold Steel blog) and here (his second Cold Steel blog) and here. ![]() You can read 3 of his official blogs regarding his work on the games. In his own words he stated: "In all seriousness, I fully intend for it to be the best PC port of a JRPG of all time." XSEED hired him to do this port and he began his work on it this May. He is best known for essentially 'fixing' the Dark Souls PC port. If you don't know who Durante is: Peter "Durante" Thoman is infamous for taking PC ports that are of a low or average quality and improving them substantially. This is a fantastic port! XSEED has contracted Peter Thoman, better known as Durante, to handle this port.
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