![]() The original sources for this engine got recently released by the original developer Frictional Games under GPLv3. This project is a continuation of a GSoC task initially started by a former student back in 2018.Įmanuele Grisenti (aka grisenti) will be working on a new engine, HPL1. Many changes across different game variants (written in pure assembly code!) will make this an interesting challenge. The game (released in 1990) can be described as a mix of genres involving RPG elements with action and puzzles. Michael Hayman (aka Quote58) is about to implement support for The Immortal. By implementing more internal functions used by DIRECTOR, Pragyansh's main objective is to extend support for Meet Mediaband and The Journeyman Project (Win and Mac), making them fully playable without any glitches. His effort will help us to allow support for many 90s-era adventure games made with the Macromedia Director authoring tools. Pragyansh Chaturvedi (aka Raikou) will work on improving our DIRECTOR engine. We are very proud to welcome 4 students this year who will be working on various parts of the project during the upcoming months. Thank you very much for your support! May 25, 2022:Ī few days ago, Google announced the list of students accepted for this year's Google Summer of Code. Please report any bugs or oddities on our issue tracker.Ī detailed list of all exciting new features and fixes is available in our NEWS file. The AGOS, SCI and SCUMM engine received some really extensive modifications which make all games using those engines very good testing targets as well.Īll testing must be done with stable builds, not development ones.
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