![]() With the buff, the first Painslinger may resolve her delayed attack and have her turn before the second one resolves her attack - and she will also buff the second Painslinger's initiative and set up her own attack. If there are at least two Painslingers who follow each other in the initiative order, they can start a Cycle of Hurting when one Painslinger sets up her delayed attack, ending her turn, while the other buffs the first one's initiative and sets up her own delayed attack. ![]() Ironically, enemy Painslingers become just as disproportionally lethal if there're many of them.The only downsides is the fact you unlock it at level 10 and it only strikes in the area around the Blademaster but if you manage to set it up properly, you can dish out ludicrous amounts of damage. The Blademaster version of the skill - Menacing Stance - is even more deadly, striking for a lot more damage and yes it triggers on Shadowcasts too.If you get them to 15th level, they can each use an action to buff their damage by 100%, for a total of quadtruple or QUNITIPLE damage, and then even the final boss is dead in the water! The net result it that if the entire team uses shadowcast, you can hit a boss about four times for every action while using interrupting shot to avoid retaliation and damage it again! between this and their buffing abilities, it is no surprise that a common strat for bosses is to just bring 3-4 Soulcasters and have them gun the boss to death on it's own turn. Likewise, they have interrupting shot, and while it's cast from hitpoints, it still far less damage than you would normally take from the average hit.and trigger shadowcast. With Shadow-cast, they get an attack that triggers whenever a target is damaged- but it also triggers off other shadow casts. This changes if you have a full team of them. Game-Breaker: By themselves, Soulcasters are not overpowered in a team that's balanced- sure they have good interrupts and ranged attacks, but they lack health and on average do less damage than a normal daughter.It's not uncommon for a player to spend a few gamedays repeating the first Act before killing the first boss, 1 shotting the 2nd Act and boss, and immediately losing on the first Synapse of Act 3. ![]() The third Act, however, sees every single enemy upgraded to their evolved form with a minimum of 2x boost in HP and significantly higher damage along with new skills, and additionally introduces Corrupted Daughters, who are completely capable of single handedly wiping out a party that isn't prepared for their particular abilities. ![]() Difficulty Spike: While not a total pushover, for a party that has killed the first Boss, the 2nd Act and boss are not much harder, keeping most of the same enemies and introducing a handful of new enemy types that are not much more difficult and only have a couple show up each Synapse anyway.Only their long turn delay can give you hope of killing them before they can act or at least setting up an interrupt to minimize their damage. Corrupted Daughters, although it's a given - Since they posses the exact same skills as your own Daughters, complete with massive movement range, powerful attacks and buffs.
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