Remaining poisons will be left on the corpse and are retrievable. Giving multiple poisons to a target will make them "take" the poisons until they are either all gone or the target dies. For stealing a single item, the weights are 58.8 (1%, target skill 15), 36.5 (90%, target skill 15), 53.5 (1%, target skill 100), and 31.2 (90%, target skill 100).Īfter investing in the Poisoned perk you can reverse-pickpocket poisons onto targets to damage them. If the target has 100 skill, these are 2,640 and 1,750, respectively. The most you can steal with the maximum chance (90%) of success is 1,962. The maximum amount of gold pickpocketable on an awake target (so no night thief) is 2,852 (1% chance on a 15 Pickpocket skill target, with 100 skill, 5 ranks of Light Fingers, and Cutpurse, but no effect bonuses). When stealing multiple items at once you can only guess the success rate, as only the chance for one item at a time is displayed and it is easier to steal more items with smaller weight. Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + 25 + Effects_bonus + 100 + 25 + (50 if Gold) = 240 to 261.25 + (50 if Gold) + Effects_bonus - Gold_amount / 10 - 4 × Item_weight.Base_chance = 115 - ( NPC_skill / 4 ) = 90 to 111.25, depending on target.Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + Sneak_bonus + Effects_bonus + Light_Fingers + Night_Thief + (Cutpurse if Gold)Īpplying maximum skill values for the PC, with the patch:.Effects_bonus = Potion_bonus + Boots_bonus + Gloves_bonus.Stealing Gold or Single Item: ( Base_chance - Gold_amount / 10 - 4 × Item_weight + Sneak_bonus ) × Effects_mult + Light_Fingers + Night_Thief + (Cutpurse if Gold).Effects_mult = Potion_mult × ( Boots_mult + Gloves_mult ).Detected = 25 (this malus applies when the pickpocketer has been detected by the pickpocketee).Base_chance = 15 + Player_skill - ( NPC_skill / 4 ).Game Settings affecting Pickpocket: fPickPocket.īase_chance_formula = ( ActorSkillBase + Player_skill ) × ActorSkillMult + ( TargetSkillBase + NPC_skill ) × TargetSkillMult - Detected Simply viewing an inventory is not considered to be a crime. If you are sneaking when you approach a person, you will be given the option of viewing the person's inventory. Silently harm enemies by placing poisons in their pockets. +25% chance to pickpocket if the target is asleep. Item weight and value reduce pickpocketing odds. I recommend some mods that make poisons last longer or do more damage for more fun.Pickpocketing bonus of 20%. (If you have the time you can test it and share it in the comments with other.) How to uninstall: Delete the better poisoned perk esp file.Ĭompatibility: I am not sure if the mod will conflict with other mods that alter pickpocket perks since I don't use them. How to install: Just use mod manager or place the esp manually in the data folder if you like it that way :) This was for personal use and i thought it would be nice to share it with everyone. If there is a similar mod please send me a message. I made this mod because I could not find any similar mods on the nexus. (not OP since poisons don't do much damage in vanilla skyrim) I changed it so you have a 90% chance no mater what the poison vale is. In vanilla skyrim the chance of placing a poison in the target pocket is determined by the value of the poison. What does the mod do?: The mod makes the pickpocket perk "poisoned" more useful on higher levels.
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